xmhas.blogg.se

Starbound save file disappearded
Starbound save file disappearded







starbound save file disappearded
  1. #Starbound save file disappearded mod#
  2. #Starbound save file disappearded full#
  3. #Starbound save file disappearded mods#

  • Fix turning screen shake off also turning off vibration.
  • changing one spinner would affect the other thing).

    starbound save file disappearded

  • Fix warg and hunt overrides being swapped (i.e.
  • starbound save file disappearded

    Fix stumps and burnt trees giving shelter.Fix Chester not getting removed from scene properly when dying in caves and getting resurrected in the overworld.Fix Lights Out preset not having various setpieces and prefabs.Fix eyeturret being placeable anywhere.

    starbound save file disappearded

  • Fix a Woodie speech that used a colon (which don't show up in game).
  • Fix plants not returning to previous state when hit by Ice Flingomatic.
  • Fix werebeaver being able to gnaw melted glaciers.
  • Fix Nightstick crash that could occur if it got used to attack something right as it ran out.
  • Make Blueprint use an actual string table entry, instead of a hardcoded “Blueprint†string.
  • Fix withered and unfertilized grass getting into a bad state where it would never grow.
  • Fix Bearger catching bees with groundpound.
  • Remove % chance for getting living log on dig up deciduous monster stump (now is 100%)-a percent chance was confusing and felt like a bug to many players.
  • Fix deciduous tree disappearing temporarily if it gets chopped while transforming into its monster mode.
  • Removed fireflies from tumbleweed loot (it was causing a problem with controller targeting).
  • Fix homeseekers not saving their home on save/load, causing entities (like chess pieces) that get their home from their spawn location to move home if not at home when save/load.
  • Fix Glommer not following in/out of caves (and worm holes) if the flower is in Chester.
  • Fix “Shenanigans†appearing for Goose/Moose deaths on morgue screen.
  • Fix crash that could happen with CheckValidWildfireStarter.
  • Fix crash when using Weather Pain on an entity without a combat component.
  • #Starbound save file disappearded mod#

  • Make sure that the mod config data gets loaded before the mod does.
  • Fix mod config data so that the table in memory is always accurate and fetching the mod config data doesn't hit the disk.
  • Fix wild smallbirds not maintaining wild status across save/load.
  • Fix pond, tumbleweed customization spinners being set to none still spawning the respective prefabs.
  • Fix trees not correctly burning down if they are on fire when a sleep/wake or save/load happens.
  • Fix crash that could happen from using Weather Pain to chop a tree that is about to become a tree guard.
  • Fix mod configuration data values resetting to defaults erroneously.
  • Fix bad name for PrefabPostInitAny in a.
  • Fix not being able to access mod config data during world gen.
  • Fix firestaff being able to start an infinite fire in a firepit.
  • Fix beebox not growing while player is away properly.
  • #Starbound save file disappearded full#

  • Fix pigmen that spawned at the tail end of a full moon turning into werepigs.
  • #Starbound save file disappearded mods#

    Changed the color and language of the out of date mods messaging.If not provided, it will use “name†as normal.). Add “label†field to mod configuration data table (string supplied as the label will be used to label the spinner in the configuration screen.Add a reset to defaults button on the mod configuration screen.Made it easier to call GetModConfigData from non-main mod files (use ModIndex:GetModActualName(fancyname) function as second parameter to a GetModConfigData(optionname, modname) function call).Add modal warning if entering game with mods disabled that were previously enabled on the game.Add save-able custom presets for world gen customizations (limit 5).Improve UI feedback for when you have a pre-built/buffered placeable recipe in the crafting tabs.Hiver avec MacTusk et Wee MacTusk, ou bien le Deerclop.Les feuilles d'automne commencent à tomber puis le nouveau logo est dévoilé. Le trailer commence avec le logo de Don't Starve, ensuite arrive le bruit d'une grosse créature (le Blairours). Il y a pour l'instant 5 trailers de présentation pour ce DLC. 3.5 March 12th - "A Feet of Strength" Forums Beta update:.3.4 April 2nd - "Giant Steps" Steam Beta update :.3.3 April 16th - "Feasting and Forging" update :.3.2 April 30th - "Where there's a Wilson." update:.2.3 Nouvelles saisons avec leurs géants.









    Starbound save file disappearded